Water Werks
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This months first release is Water Werks, its a game I have been working on with Longanimals for a while. Been out a few weeks but its probably about time to blog about it.
It started off as a quick demo which Jules (longanimals) knocked up one lunchtime just spraying objects with water using Box2d for the physics and it seemed pretty fun. Most of the physics games around basically involve the same gameplay, ie. get the objedt to some part of the screen via pushing, bunging parts down or firing stuff from a cannon.
We went down a slightly different route as the scoring/level end criteria borrows a lot from the classic lemmings, you have to get a certain number of blobs home so it doesn’t matter is a few die off. For the art side of things it was quite an easy game to work on as there arent that many assets, it was basically a few phyiscs objects, the blobs and some backgrounds. I wanted to go for a much more illustrative feel to this than previous games so I used a lot of custom line styles and quite a lot of just mouse drawing with the brush tool. Quite pleased with the final result as it looks pretty polished. The backgrounds were a lot of fun to do as you could basically do anything, one level is the toenail level based on looking at my very own toe while drawing.
In the first 3 weeks its been my most successful launch of a game, we didnt have to seed the game at all and it was on 500 other sites in the first week, it looks like this month it could break the 3 million barrier which is pretty amazing going.

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