Matchday of the Dead
Comments: 5 Responses
Match Day of the Dead is a title I worked on with Andromedus (Ric Hoddinott), Ric had got the contract from Mousebreaker to make a physics based zombie football game in the style of Crush the Castle/ Angry Birds. As I seem to spend my entire life making either zombie or football games a combination of the 2 seemed ideal.
It was a fairly long development period of 2 and a bit months from start to finish, I’d probably underestimated how many assets there were to draw as I figured there were only 6 environments plus 10 or so characters and animation. In reality as the backgrounds were made up of 3 layers with lots of distinct landmark buildings it was a fair bit of work. I was pretty pleased with the overall art style and direction for the game and I did really enjoy doing the zombie versions of famous footballers for the main menu screen. It did also make an interesting change doing a game for hire with a deadline rather than making indie games. Working with Mousebreaker again was also pretty good, I hadn’t done a game for them since Grand Prix Tycoon and luckily things haven’t changed, they were still great to work with.
The actual game plays quite nicely although I do think the levels are a bit too hard for a casual flash game and slightly too frustrating in places, this probably was due to the fact Ric did all the levels himself and we didn’t really do a lot of testing with other people for feedback. It’s also a little bit too slow between goes and getting back into the game play. The play times reflect this a bit too, it averages around 14 minutes per player, which although pretty good doesn’t fair very well against Zombooka 2 and Soccerballs average of 22 mins.

foot ball? wait this is socker
salut cest tres sympa
Hey iht this is not soccer this is call’d football in europe, you idiot.
One Exellent Game!! Thanks RobotJAM!!!!
NO SOCCER IS CALLED FUTBOL IN EUROPE