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1. The initial sketchThis was a watercolour image produced for the concept artwork on the game internal affairs. I quite liked the composition but was unhappy with the perspective and the colours seemed a bit too happy so I decided to do a 3d painted version. |
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2. The 3d modelTo help with perspective I quickly modeled up the scene using simple shapes, I slightly changed some bits and added a road with some street lamps as I though the trees would be difficult to get looking right. |
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3. second colour washFrom that initial render I went to work in photoshop basically adding areas of colour over the original render. The colours were picked from various photos that I had for reference of similar looking buildings. This was then blocked out until all the areas and details had colour on them. |
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4.Lighting the scene.I took the original 3d scene and rather than spending time trying to add the light and dark in photoshop I relit the scene how I wanted it. I also added volumentrics to the street lamps. The large building in the background wasn't working for me so I rebuilt it from some reference of the Sony Tower in Japan. |
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5.Overlaying the lighting renderI basically added the lighting render over the top of the colour image as a second layer. This was then overlay blended to the orginal image which does a lot of the lighting for you. It also produces perfect shadows ! Click here for the full size image. |




